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Written by Neo   
Jul 13, 2008 at 08:36 PM - (122 Hits)

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We wanted to explore how our hero will eventually become a Prince through an epic journey. At the start of the game, the Prince is an adventurer, a drifter wandering from adventure to adventure with no real ties, always living in the present. To him, the past is gone and he carries no burdens, the future is yet to come and it will take care of itself. All that matters now is the thrill of the moment, the next heartbeat, the next corner, jump and sensation. We drew our inspiration from adventurers like Sinbad in the Arabian Nights, Han Solo from Star Wars and Aragorn from the Lord of the Rings.


Like all epic heroes, what the Prince wears says a lot about who he is and what he has been through. He has elements of luxury in his dress – the red and blue cloth that he uses as a turban and scarf that would be available only to those with money – however he is also perfectly capable of putting functionality before style by wearing plain leather leggings to help protect his legs rather then dazzle the eye.

POP


Our Prince has a lot of new abilities in both combat and acrobatics. He is taking the agility of the previous Prince to new heights of deadly acrobatic artistry. His range of acrobatic skills is wider than ever, allowing him to defy the laws of gravity with style and velocity. The bounty from the Prince’s earlier adventures will open new dimensions in his acrobatics and combat style by way of a gauntlet. By using this gauntlet, you will be able to slide down very high walls and cliffs and much more.

POP


Combat has evolved since the last games as our ambition is to add the reactiveness and strategy typically found in fighting games into our new combat system. We have studied numerous fight games and learned what worked/what didn’t work, and implemented the most absorbing moments into our gameplay. We want the dramatic attack sequences of the Prince to be complemented by the use of camera, sound and visual effects to create an overall combat sequence whose intensity rivals the most spectacular choreographed fight scenes in cinema. In addition, the enemies you fight will be more cunning then any ever seen in a Prince of Persia game before, strategically using the environment to gain the upper hand, forcing the player to use quick thinking and reflexes to succeed.

POP


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